The orks have seen a lot of battles versus the Imperial Guard, especially lately, though this is the first time we’ve lined up against this particular officer. We played 1500 points and decided upon the “Big Guns Never Tire” scenario from the Eternal War series. The goal here was to hold objectives at the end of the game and destroy your opponent’s heavy support units while preserving your own.
He had two battle tanks as his heavy support. Other vehicles included four or five chimera and a valkyrie gunship with embarked storm troopers. His troops were all (or at least mostly) veterans with those scary-looking german helmets and gas masks. (We imagined that our battle was a small part of what happened during the Third War for Armageddon. Perhaps the vindicare assassin was dispatched to kill Ghazghkull Thraka, who apparently was elsewhere.) The orks opted for a slight variation on Colonel Fixit’s Command Group list.
Early Game: The orks had more than their share of luck in the beginning stages, which sort of set the tone for the evening. They charged ahead and despite a hail of battle cannon shells, laser fire, and volleys of grenades all of the ork vehicles were still rolling. No one was more surprised by this than the greenskins.
Guard tanks exchanged fire with ork artillery, causing light casualties among the zzap guns. The humans maneuvered, stacking their armor and mechanized infantry on their right flank to meet both advancing squads of trukk boyz.
Mid-Game: The imperial right flank crumbled with surprisingly light ork casualties. By the time the greenskin troopers were a spent force, they had broken through and wrecked the command chimera, Den Mother.
A valkyrie gunship reinforced the battle and along with the assassin tried to stop the nobz battlewagon rolling down the center of the field. The half track shrugged off multiple lascannon hits, but a turbopenetrator round finally blew off a wheel and temporarily stopped the wagon.
Meanwhile a strike squad of ork jump infantry rocketed into the fray, surrounding the assassin. The assault sergeant popped a red flare and called in an air strike. Captain Daniel, the Steel Legion company commander, ordered a nearby squad of veterans to focus fire on the stormboyz and eliminated this distraction, though the storm nob took cover and guided in the aircraft for as long as he could. The assassin, laying on his back behind some 50 gallon drums, managed to score a perfect if unlikely shot right into the MIG 15’s engine as it flew over him. Trailing oil and black smoke, the pilot returned to base his strike mission (as far as he was concerned) completed.
End Game: Despite the heroics of the vindicare assassin, a late gravchute insertion attempt by the storm troopers, and the coolness under fire of Captain Daniel, there was no stopping the orks this time. The ork big guns fell silent. Artillery goblins watched through periscopes and field glasses, chattering excitedly back and forth on their radios, as a greenskin ring of infantry closed around the remaining imperial platoon. In the end the assassin spent his seventh life and died to a stray nob shoota bullet as he bravely held his position awaiting an extraction order, which never came. Someone at the Office of Assassins will want answers to some hard questions!
We ended the game with the orks in possession of five of the six objectives and both Steel Legion heavy support tanks were burning hulks. Hopefully the rest of the Third War for Armageddon doesn’t go as badly for the Imperium as it did here today. Otherwise Commissar Yarrick is not going to be pleased!