I have to say, this brings back some fond memories over the years of artificially doing weird things to mitigate the effects of artillery in various games, not just 40K. I remember as a child being dragooned into playing micro armor and various Avalon Hill games with my family like Panzer Blitz and Panzer Leader, where if I remember correctly, the rule was to divide the strength of an artillery barrage by the number of targets in a hex.* So one would stack a bunch of trucks or some worthless unit with the tanks or whatever it was you were trying to protect.
Don’t get me started about 40K with all of the variations on wound allocation that I’ve seen where commanders and special weapons people become extremely brave or cowardly depending on how reality works. Truth to tell, I had great fun making believe my space marine sergeant was the second coming of Chuck Norris in Space or tossing tactical marines in front of him like there was no tomorrow. “Look out, Sir!”
Good times!
Greetings, Guardsmen! In your next war zone, you will come face-to-face with enemy artillery. So cowardly are our foes that they prefer to squat behind their lines, bombarding you from afar instead of engaging in good, honourable pitched combat. Thankfully, having had their supply lines cut, our foes have a limited number of shells, and […]
via Duck & Cover! — The Regimental Standard
* I say “dragooned” but I really had a lot of fun. Makes me wish I had a young daughter who I could dragoon into playing Memoir ’44 or introduce to the wonders of Dungeons & Dragons.