Poxwalker #13: Done and then Done Again!

Today’s offering is (surprise!) another poxwalker.  I’m doing this instead of the Dave’s Blood Bowl Dwarves, which I promised last time, because I want to squeeze another model in under the wire for Azazel’s February 2019 Neglected Models Painting Challenge.  This means I have a score of two completed zombies for this month.  By my somewhat lugubriously somnolent yet hopefully consistently turgid standards this is magnificent progress indeed!

In the grim darkness of the far future there is only slow painting.

Little Number Thirteen is especially neglected in that I started it back when Dark Imperium first came out, ignored the poxwalkers in general for quite a long time, though I finished this one back in July 2018, ignored it for about seven months*, decided the model needed more work, put in about another hour or so on it last night and then pronounced it done done not just done unless I decide to drybrush the horns a little more, and then it finally might be done done, though I think I’m going to call it done done the way it is.

I might drybrush the horns a bit, but (meh) probably not.

Here is a roundup picture for the Neglected Model Challenge.  Two done in the same month!  How my fabulously fetid forces ferociously fester!**

Neglected Model Challenge Roundup Pic:  I wonder if I can paint two more for March?

I also made a little progress on the Nurgle Blood Bowl team, getting some shade and even some paint onto one of the rotters.  Rotters are the basic linemen of a Nurgle team.  My plan is to paint their helmets and armor bright yellow, their clothes (or what passes for same) and their gloves orange, and their shoes brown or black.  I might even try my hand at some decals.

For next time (and I mean it this time since I won’t have any painting challenge deadlines to slither under) my plan is to present the much eagerly awaited Dave’s Blood Bowl Dwarves.

Yes, I probably will use my Nurgle football team in 40K/Kill Team as well. 🙂

Nurgle image 125 wide


* Additional Neglect Points are gained for Little Number Thirteen because it appears our new friend was a no-show for my July 2018 roundup of then completed zombies.  I thought it was in there somewhere but it appears not, unless it had gotten into some Tzeentchite Invisibility Juice again.

** Say that ten times in a row really fast!

 

Poxwalkers #12 & #14 and Blood Bowl Update

My go-to models for Azazel’s Neglected Model Challenges are my hideously neglected* poxwalkers, and this lucky fellow (?) is number fourteen of twenty.

Got to get that cat hair up with a lint roller next time.

Painted him a lot like the others, predictably, though I decided to go easy on the blood/ooze/pus/etc. this time and not turn him into a somewhat juicy mess like his messmate below.  Perhaps his cocktail of diseases included a touch of desiccation and a pleasing whitening of the flesh?

I used Pallid Witch Flesh for the white and then some Skull White over that.  For the rims of the open sores I used various flesh tones, but finished with the lightest I have (without mixing paints), Kislev Flesh.  I used Nurgle’s Rot to give them a little shine.  I was originally going to go for, as I said, the dry look, but I decided upon reflection he did need a touch of satin.

Might whiten up that one worm a bit, I don’t know.

I tried an experiment with texture pastes on his air tank, which didn’t work out well at all.  I scrapped most of the paste off, though it turns out the stuff can be stubborn so I left a veneer, which I think came out alright.  (Thank goodness I didn’t try this experiment with someone, who is more fastidious, like say a Khorne Berserker or anything Slaanesh.)

I ended up, as I so often do, splotching random inks and such on the tank until it seemed advisable to call it a day.  Finally, I wanted to give the it a little metallic shine, but I didn’t want to lighten the tank up too much, so I drybrushed on a little Vallejo Gunmetal Grey (70.863) instead of the usual steel colors.

Where’d that piece of hair come from on his horn between pictures?  Danged cats!

This mob is characterized by the innovation that all of the zombies with reddish skin are wearing yellow and the green ones are wearing orange.**  These two are wearing identical, reversible jumpsuits, as you can see.  Even the web gear is reversible.

Recycled Poxbringer Pic:  Proudly showing off their yellow mold.

I am looking forward to trying out the new (to me) basing video on my nascent Blood Bowl team.  If I like how it turns out, I might do something like it for my desert bases, instead of going the simple route of just slapping some sand on it and calling it a day.  For now though, I’m going to continue as I began with my zombies because I want them all to more or less match.

All of my Blood Bowl team are on bases now, so that’s a little progress.

Speaking of Blood Bowl, I did get a little more priming done, but it is back to cold, wet, and humid so that’s on hold for awhile.  I did get them all based, and my experiment with priming before affixing the models to bases went well in that I decided I liked affixing then priming better than priming then affixing.***

I also green stuffed a made-between-two-combs-that-my-husband-hopefully-isn’t-using-anymore tentacle to that bloater I was talking about before, where I put the model together out of order and had a horrendous gap I had to do something about.  I’ll show him next time, when I post some pictures of my friend, Dave’s, Blood Bowl dwarves he recently painted and was kind enough to let me play against him in a game against his orks.  After that hopefully I’ll have a rotter or two to show you.

Nurgle Blood Bowl Icon 125

* “Hideously neglected” might be a bit of an overstatement since the Dark Imperium box came out in June 2017, so I’ve only been working on my Death Guard zombies for less than a year now, which isn’t bad for a squad of twenty by my standards.  Frightfully neglected, perhaps?

** In case I’m insane enough to try and paint another mob of these guys in accordance with my original, crazy plan of eventually running a zombie horde once I get back to playing 40K again.  “Horde” for the sized games I generally play(ed) would be about 80 to 100 bodies, which would include extras for (hopefully) turning some enemy infantry into more poxwalkers.

*** For one, I didn’t like having to either scrape or tape the bottoms of the feet so I could use cement.  I could use super glue, of course, but I sometimes drop my miniatures and with super glue most of the time the miniature (at best) comes off the base or (at worst) explodes into its constituent parts like my friend, Dave’s, poor metal Blood Bowl troll.  Still, it is superior in some ways, such as getting those sometimes hard-to-reach nether regions and if you want to spray the base a different color than the miniature.

Mystery of the Mega Mek Armor: 1 of 4

Santa Cruz Sector, Mythic Games: February 17, 2017

We played a 1500 point Orks versus Orks game where as it turned out my opponent’s warlord was the mega-warboss-with-the-lucky-stikk or MWLS for short.  We both ran a single Combined Arms Detachment.  My opponent convinced me to also include a Painmob formation since I had included the models for it.  Rather sporting, I must say.

The mission was Maelstrom War: Deadlock, which is the one where each player gets less cards with each passing turn.

What started out as a seemingly typical ork brawl between elements of Waaagh: Hungry and Waaagh: Derrius ended in something far different as we’ll see.

Orks vs. Orks Feb 17 2017 Board

Early stages from the fight.  I like how the white lines neatly mark our deployment zones.

My forces got out to an early lead, taking key positions in an effort to break the tactical stalemate.  The other (bad) Orks countered by blunting a slow motion Charge of the Light Walkers up the center.  Still, Waaagh: Hungry built up a big lead that was going to be hard to beat, especially given the nature of our mission where each side relied on dwindling supplies.

My nobz attacked on the left flank and were stopped by an impossibly strong, giant ork in a strangely cobbled together suit of heavy mek armor.  He pretty much was able to take on all eleven nobz by himself and easily win.  What few survivors there were left had no choice but to run for it or die uselessly.  Our left flank crumbled.

Fortunately, crack Hungarian artillery kept our positions from being completely overrun.  Mortars pounded infantry bunched up in the aftermath of close assaults, while supremely heroic goblin kannoneers punished cautious meganobz, all the while dueling Derrius’s keen-eyed flashgitz.

Still, the situation was fast deteriorating and becoming desperate.

Orks vs. Orks Feb 17 2017 Sneaky Git and the Red Git

One sneaky git tries to ambush another.

With the enemy warboss rampaging toward our lines, someone had to do something.  No one was exactly volunteering to confront this seemingly invincible titan, so Lieutenant Scarbag Flashboy, the last survivor of his squad as usual, knew he had to act.

The situation was all confusion, smoke and screams.  Flashboy knew the most important thing at the moment was information.  He shrugged off his crippled rokkit pack and concentrated on remotely piloting a drone carrier ahead into the fiery chaos.  It was rigged with a camera and piled high with explosives.

Orks vs. Orks Feb 17 2017 Cautious Meganobz

Cautious meganobz pick their way forward.  A feller could get hurt out there!

Flashboy was astounded by what he saw in his video screen from the drone’s vantage point.  The enemy warboss’s suit was obviously a cobbled together abomination of corrupted Tau technical genius and evil mek madness!

Pistons shrieked with each of the mega armored boss’s steps.  Shoota fire pattered against his armor like light hail.  Even direct artillery hits ricochetted harmlessly, though this did put paid to more than a few of his boyz, much to the behemoth’s amusement.  Even energy weapons fire was absorbed by a sparking electric field.  This only seemed to make him stronger.

Orks vs. Orks Feb 17 2017 Killa Kanz Stall

Flashgitz turn the center of the battlefield into a walker scrapyard.

The lieutenant tapped a few keys with a shaking head, sending a video capture to higher headquarters.  He’d done has much as he could for now.  It was time to look to his own precious lilly green hide.

To Flashboy’s horror he saw the warboss point a snapping power klaw at him.  Zog!  He had thought himself well concealed.  His drone was still on the move, though it was taking sporadic hits from cowering shoota boyz, as well as being rocked by friendly mortar fire coming from who knew where.  It’s left tread was damaged and looked in danger of coming apart at any moment.

He punched the drone’s Self Destruct on Impact button and sent it trundling directly at the warboss’s back.  It was a sort of slow motion race as the damaged probe struggled to catch up with its ungainly target.

Flashboy rolled out from the shell crater and hustled behind a friendly battlewagon-turned-pillbox, which had lost its front axle.  Its crew opened up on the advancing warboss.  Their chattering machine guns made a lot of noise but had little other effect.

Orks vs. Orks Feb 17 2017 Lobbas in Ruins

Mortars taking the measure of distant infantry.

There was a massive explosion.  The boss had torn the battlewagon in half with his dizzying collection of power weapons, and some sort of short ranged plasma cutter array.  Predatory growls boomed from his vox caster.  Flashboy was thrown clear.  Dazed, he crawled under some of the burning wreckage.  Ammunition from the destroyed APC cooked off in the heat and flames.  Everything was obscured by thick smoke.  His titan opponent was surrounded by the gleaming nimbus of his force field.  Without this protection nothing could stand in the midst of this atomic wreckage and live.

The boss’s laughter stopped.  There was an explosion, even larger than the first, and screams.  Scarbag Flashboy had no idea what happened or how he later found himself in a ship’s medical bay, agreeing to give a painboy most of his teef to sew his legs and part of his left arm back on.  A young tau nurse shook her head and silently busied herself with the needless task of sterilizing a hacksaw.

Perhaps the drone had done its job after all?

Of the enemy warboss and his strange battle suit there was no sign.  Other than the lieutenant’s video capture, of course.  One thing was for sure, he knew that Warboss Hungry, as a close ally of the Greater Good and honorary Shas’O, would not stop until he solved the mystery of the mega mek armor.

Orks vs. Orks Feb 17 2017 Warboss and Boyz

Mega Mek Warboss and boyz surge over a hedgerow.  Note Flashboy’s drone scout.

So the MWLS gave me an idea.  Why not take advantage of him unexpectedly turning up into a sort of four game narrative campaign of sorts instead of just a one shot deal?  I’ll put the campaign up in a future post and link it is this one, which will be the first game of the series.

It was a good fight and a close one.  A battle that definitely highlights the maxim of never giving up.  Especially with the Maelstrom missions.  Although my opponent rolled double 1’s with his lucky stikk and killed off his own warboss inches from my deployment zone, which was unquestionably the high point of our game,  he did manage to squeak out a 13-12 victory point win despite my achieving the all important First Blood in addition to the aforementioned seemingly insurmountable early  battle lead!

Still, thanks to the indomitable senior lieutenant, higher command is in possession of some very interesting intelligence.  One wonders what the Earth Caste will have to say about all of this?  As Warboss Hungry likes to say, “Wot’s all dis den?”

ork bullet point graphic

Imperial Guard vs. Orks (1500 Points)

Santa Cruz Sector, December 14, 2016.

So I played my first game of 40K recently at Mythic Games in after taking well over a year off.  It was Guard versus Orks. Eternal War Scenario: Big Guns Never Tire.  Some pictures from our game:

orks20versus20ig20december201420201620manticore_zpsrkgb48f5

Manticores deliver an interesting and indisputable form of Detante.

orks20versus20ig20december201420201620boyz20pile20out20of20wrecked20trukk_zpszipkn9nn

Boyz piling out of their wrecked trukk: a pretty common sight for these guys.

orks20versus20ig20december201420201620ig20attack20from20outflank_zpszdif1tds

Outflanking mechanized infantry on the attack.

orks20versus20ig20december201420201620assault20on20the20chimeras_zpsbc1qf2id

Tearing the turrets off of APC’s and throwing them with lethal effect at the disembarking infantry.

Terrain: Two new houses

So I recently decided to start acquiring some of my own gaming terrain.  I thought I’d work on collecting along the theme of a generic farm or ranch.  One can use just about any sort of terrain for Warhammer 40K, since battles can take place on almost any sort of landscape.  I have been getting into the WWII game Bolt Action lately, and I also occasionally play battles set in the mid to late 18th Century using Muskets & Tomahawks.  So the terrain has to suit for those games too.  I think these buildings would also look nice in games set in the American West.

The pieces have to be suitable for “heroic 28mm” figures. The roofs can be removed so models can be placed inside and moved around, which is important to me, because all of the aforementioned games include rules for having forces inside buildings of various sorts.

The boyz seem pretty happy with their new digs.

I purchased another building already that is between the size of the two pictured here.  I am also hopefully going to add a fenced garden, an outhouse, a well, and maybe some details like stacks of hay and the like.

Maybe I can make a big tentacle out of green stuff that I can show coming up out of the well (or even better — from the outhouse!) when we are using it for science fiction games.  I think I’d dispense with such whimsy for our Second World War battles.  Our forces have enough to cope with without Cthulhu or some random monstrosity oozing out the Sicilian underdark.

Photos from Pacificon 2015

I spent the weekend in Santa Clara, California attending the Pacificon game convention this year.  It was a lot of fun and I got to play quite a few interesting games and watch even more.  As per my usual policy with conventions, since I wasn’t playing in a tournament I left my 40K miniatures at home because I like to take the opportunity to try games I either don’t get a chance to play very often or have never played at all.

My tricky French battleship group. Rockets away!

I have seen other people playing the Dystopian Wars naval game off and on for a few years now, but I have never played it myself.  So I jumped into a four player demo game on the French side.  I found the game to be a lot of fun and am considering buying into the game now that I’ve had a chance to play it.

Russian ships attempt to close the range.

Battle of Borodino, September 7, 1812

Although I only took a close up of one unit, this game was a large, cinematic affair with loads of well painted figures spread out over a number of tables.  I also found it neat that the GM thought to run the battle on the weekend of the 203rd anniversary of the battle.

Here was a game of Battlefleet Gothic.  I didn’t play in this game, but what made me take notice was the colorful game mat and especially the inventive ringed planet terrain piece in one corner.

One thing about many naval games, both historical and fantastic, is they sometimes lack interesting terrain.  I thought this GM’s scratch built piece was attractive and whimsical.

It looks like rhinos on the attack but really they are hiding trying not to give up kill points.

Another game I’ve seen played but have never participated in: Epic 40K.  I played on the space marine side and controlled a large wing of Dark Raven land speeders, a few bikes, and squadron of rhinos headed by a chaplain, who never set foot out of his rhino for the entire battle.  He did do some good command and control work though directing the marines around him. I also commanded a reserve thunderhawk with a group of assault marines.

The Tyranids sport some rather unusual artillery, I must say!

It was interesting thinking about 40K battles in battalion or brigade level terms rather than the platoon and company level scale that I’m used to.  One thing I had to get used to was how much more fragile units apparently are in Epic.  (At least the version we were playing.) Even our numerous land raiders turned out to be rather easily destroyed with non-specialist weapons.  In addition to the number of units this general fragility forced me to look more at the overall big picture rather than worrying so much about individual squads.  We certainly didn’t have anything that I would call a lynchpin in our sizeable forces.

Watch out for those crazy elephants!

A picture from one of the ancients games Bill Butler of the South Bay Game Club in Saratoga, CA ran over the weekend. One thing I’ve been reminded about playing in ancients games is that you don’t want to get too close to the elephants, because once they get their blood up they are likely to go rampaging in any direction. The poor beasties!

“Twill be the yardarm for every man jack of thee!”

Noticed this interesting looking pirate game and took a picture on my way by.  The ship in the corner with the wolf head on the sail reminded me of the Space Wolves.  Perhaps someone’s island sunk and the men of Fenris are fighting over the scraps of arable land that remain?  Or perhaps they are just a random bunch of priates after rum, doubloons and slaughter?

One of my con roommates enjoying Hotel Life with her wretched cup of Fruit Loops.

My friends were kind enough to allow me to share their hotel room for the weekend with a few other people.  It was charming and fun with people sleeping on the floor, which brought back fond memories of going to cons when I was a teenager.  Back then if we weren’t sleeping under the gaming tables in the convention hall we were stacked twenty five in a room.  Good times those and it was fun living a friendly shadow of those olden days.

Daemonkin, Necrons and Orks (1000 Points)

Warriors freshly awoken from their (apparently not) eternal slumber.

Necrons

  • HQ: Lord with resurrection orb and staff of light = 75
  • Troop: Warriors (10) = 130
  • Troop: Warriors (10) = 130

Khorne Daemonkin

  • HQ: Herald = 55
  • Troop: Bloodletters (8) = 80
  • Fast Attack: Flesh Hounds (5) = 80

Orks

  • HQ: Weirdboy (level 2 psyker) = 70
  • Troop: Choppa Boyz (22); nob w/ big choppa & boss pole, one rokkit = 151
  • Troop: Shoota Boyz (23); nob w/ big choppa & boss pole, two big shootas = 191
  • Troop: Gretchin (11) = 38

This list uses two Combined Arms Detachments, with either the Orks or Necrons being the primary force.  The Daemonkin are allies.  The overall warlord could either be the psyker or the lord.

Interestingly (and who knew?) Khorne heralds are apparently consummate diplomats.  The Orks and Necrons don’t trust each other and optimally tend to keep their distance during the fighting, whereas the daemons are free to mingle with either side.  I suspect that the Orks intuit that they and the horned boyz both just want to “get stuck in”.  As for the Necrons, they probably find Daemonkin behavior extremely predictable and so their actions don’t play merry hell with logical calculations and circuitry.  Certainly can’t say that about the greenskins!

Khornate gribblies encounter the Imperium of Man

I’ve played my Terrible Trio now a few times in casual games and they’ve done alright.  Win about half the time and that is what I’m hoping for.  My general 40K list building philosophy is if I’m winning or losing more than about half the time against my regular opponents of similar skill and luck, then something is wrong with my list and it either needs to be toned down or toughened up.

The “desperate allies” thing can be a challenge, so what I usually do is deploy the Necrons first, often lining up against whatever armor my opponent plunks down if I’m setting up second.  Then the Orks rank up after that with the daemons either deep striking or deploying to take advantage of terrain or something I see in the set up.  One common theme is I use the khornate forces to protect the Necrons from close combat.

Why play this odd combination?  Story-wise it is easy to justify almost anything.  The real reason is I haven’t been painting Daemonkin very long and I wanted to use my painted models in games.  In general, playing with models I paint is the engine that keeps me painting.  As for the Necrons, someone gave me a bunch of models, which I’ve put into the paint stripper and have been slowly refurbishing.  Ditto on not having enough to field a proper army.  So I team up both factions with my main painted forces — the Orks.

Orks vs. Orks: Archeotech Hunt

Ethereal Mark and I decided to play the Archeotech Hunt Scenario with 1000 point ork lists.  The idea was that two big meks belonging to the same Waaagh! heard about an area rich in exotic technology ripe for the plucking.  So both meks gathered together their henchmen and snuck off … only to find their hated rival staring across at them!

We implemented a number of rules specifically for this game:

  • The warlord must be a big mek.
  • A warboss cannot be fielded by either army.
  • Big Meks and meks have the Objective Secured rule themselves, but they do not confer OS onto other members of their unit.

The boyz clash early in the fighting.

Early Game: Ethereal (or Big Mek, rather) Mark’s tankbustas sped their trukk into a ruin and blazed away at my battlewagon and deff dread.  He also began tightening a circle around my army with large numbers of boyz to my left and skorcha buggies backed up by a squadron of deffkoptas to my right.

My plan was to counter attack with the force field-protected battlewagon full of boyz supported by my walker, cut down his bold encirclement, barrage his large troop concentrations with my heavy mortars and carry off all the archeotech, then lord it over all of the other big meks … especially my rival with his fancy, yellow mega armor!  Unfortunately things didn’t turn out quite that way.

Mark’s tankbusta trukk barely weathered the fire from my battle wagon and other assets.  This allowed him to go on the attack and assault my wagon, blowing it up.  I had a bit of luck in that only a couple of the 20 choppa boyz were killed. The tank killer orks were not done yet and managed to immobilize my walker and then rushed in to finish it off, only to fall victim to its huge, snapping claws.  Still, they did finish off the dread but were now a spent force.  They had done very well all things considered!

Mark’s tankbustas had seized the initiative, throwing my forces on the defensive from which they never truly recovered despite some last ditch attempts at heroics.

Mid Game: Despite the efforts of my mortar goblins Mark’s circle was tightening.  My single deep striking deff kopta and small squad of jump orks did manage to rocket into a good position behind his forces.  As Mark later pointed out, this caused a delay while he secured the objectives in his rear area, thus slowing down the encirclement of my forces, which allowed my big mek to lead a brave counter-attack!

A meganob, looking victorious in yellow.

End Game: My warlord, seeing that all was nearly lost and that the bravest greenskins in his miserable warband were a bunch of goblins, decided to force the issue.  Leading a still large force of shoota and choppa boyz, they climbed over the smoking wrecks of enemy skorcha buggies and picked through ruins toward Mark’s advancing big mek with his boyz.  Mark’s big mek oozed confidence and was resplendent in yellow mega armor.

My leader tuned his force field to Waaagh!, raised his lucky red wrench on high, and called for the charge.  Although my boyz did inflict decent casualties among the enemy orcs with their dakka, the ruins and distance were too much and the charge failed.  The Mega Mek’s forces held despite losses and advanced into the ruins firing their weapons and building up for a counter-attack.

My brave mek made a sudden decision.  Despite still having a goodly number of willing fighters around him not to mention a enraged nob with a power klaw, he suddenly threw the whole thing up and ran from the battlefield before either group could get stuck in.

That pretty much put paid to the battle with Mark’s mega mek firmly in charge of the archeotech site and his rivals either dead or fleeing.  He won a resounding victory!  My cowardly big mek was never seen again.  Rumor has it that the aforementioned nob krumped him later or possibly my ork engineer hightailed it to parts unknown.

Happier Days, Circa 2013: Deploying into Anti-Air Formation

As a bit of a post script, the heroes of my army, the plucky artillery goblins, spiked their guns and hopped down escape tunnels that they learned how to construct from the artillery mice.  Better to live to fight another day rather than end up some nob’s lunch!

Steel Legion & Officio Assassinorum vs. Orks

The orks have seen a lot of battles versus the Imperial Guard, especially lately, though this is the first time we’ve lined up against this particular officer.  We played 1500 points and decided upon the “Big Guns Never Tire” scenario from the Eternal War series.  The goal here was to hold objectives at the end of the game and destroy your opponent’s heavy support units while preserving your own.

He had two battle tanks as his heavy support.  Other vehicles included four or five chimera and a valkyrie gunship with embarked storm troopers.  His troops were all (or at least mostly) veterans with those scary-looking german helmets and gas masks.  (We imagined that our battle was a small part of what happened during the Third War for Armageddon.  Perhaps the vindicare assassin was dispatched to kill Ghazghkull Thraka, who apparently was elsewhere.) The orks opted for a slight variation on Colonel Fixit’s Command Group list.

An ork rok hurtling in for a landing accounts for the over exposure in this picture.

Early Game: The orks had more than their share of luck in the beginning stages, which sort of set the tone for the evening. They charged ahead and despite a hail of battle cannon shells, laser fire, and volleys of grenades all of the ork vehicles were still rolling.  No one was more surprised by this than the greenskins.

Guard tanks exchanged fire with ork artillery, causing light casualties among the zzap guns.  The humans maneuvered, stacking their armor and mechanized infantry on their right flank to meet both advancing squads of trukk boyz.

Things look bad for the Vindicare Assassin but he’s all right … for now.

Mid-Game: The imperial right flank crumbled with surprisingly light ork casualties.  By the time the greenskin troopers were a spent force, they had broken through and wrecked the command chimera, Den Mother.

A valkyrie gunship reinforced the battle and along with the assassin tried to stop the nobz battlewagon rolling down the center of the field.  The half track shrugged off multiple lascannon hits, but a turbopenetrator round finally blew off a wheel and temporarily stopped the wagon.

Meanwhile a strike squad of ork jump infantry rocketed into the fray, surrounding the assassin. The assault sergeant popped a red flare and called in an air strike.  Captain Daniel, the Steel Legion company commander, ordered a nearby squad of veterans to focus fire on the stormboyz and eliminated this distraction, though the storm nob took cover and guided in the aircraft for as long as he could. The assassin, laying on his back behind some 50 gallon drums, managed to score a perfect if unlikely shot right into the MIG 15’s engine as it flew over him. Trailing oil and black smoke, the pilot returned to base his strike mission (as far as he was concerned) completed.

Looks cool but the real reason is I forgot to pack my flight stand. 😦

End Game: Despite the heroics of the vindicare assassin, a late gravchute insertion attempt by the storm troopers, and the coolness under fire of Captain Daniel, there was no stopping the orks this time.  The ork big guns fell silent.  Artillery goblins watched through periscopes and field glasses, chattering excitedly back and forth on their radios, as a greenskin ring of infantry closed around the remaining imperial platoon.  In the end the assassin spent his seventh life and died to a stray nob shoota bullet as he bravely held his position awaiting an extraction order, which never came.  Someone at the Office of Assassins will want answers to some hard questions!

We ended the game with the orks in possession of five of the six objectives and both Steel Legion heavy support tanks were burning hulks.  Hopefully the rest of the Third War for Armageddon doesn’t go as badly for the Imperium as it did here today.  Otherwise Commissar Yarrick is not going to be pleased!

Colonel Fixit’s Command Group (1499 Points)

Colonel Valentina Fixit with Warboss Hungry, circa 2012.

  • HQ: Big Mek with kustom force field and Fixer Upperz = 100
  • HQ: Painboy = 50
  • HQ: Warboss on a bike with a power klaw = 110
  • Troop: Shoota Boyz (12), rokkit, nob with boss pole and klaw = 129
    • DT: Trukk with rokkit and reinforced ram = 35
  • Troop: Shoota Boyz (12), nob with boss pole = 99
    • DT: Trukk with big shoota and reinforced ram = 35
  • Troop: Gretchin (11) with runtherd = 38
  • Elite: Nob Bikers (3); 1. slugga & choppa, 2. big choppa, 3. power klaw = 165
  • Elite: Nobz (9); 1. boss pole & klaw, 2.-3. big choppa & shoota, 4. shoota/skorcha, 5.- 9. sluggas & choppas = 212
    • DT: Battlewagon with kill kannon, extra armor, and reinforced ram = 155
  • Heavy Support: Lobbas (3) with six krew  = 54
  • Heavy Support: Zzap Guns (3) with six krew and three ammo runts = 78
  • Heavy Support Kannons (3) with six krew = 54
  • Fast Attack: Dakkajet with three supa shootas = 130
  • Fast Attack: Stormboyz (5) with nob = 55

This list uses the codex Ork Horde detachment, mainly so we can have three HQ’s.  Sometimes Colonel Fixit takes charge of the tactical situation and is the warlord.  Other times the colonel concentrates more on the technical details (keeping the battlewagon running) and leaves the overall prosecution of the battle to the biker boss, usually a powerful lieutenant or captain.  What he lacks in survival instincts he more than makes up for in enthusiasm and lethality.

Happy lieutenant posing for the orks back home on his then brand new motorcycle, Spring 2014.

Like most of my lists, this is meant for casual games where over the last few years it has done quite well with some cinematic victories and (dare I admit?) defeats.  I’ve had to make some changes when the new codex came out, the most notable one being the painboy is now an HQ choice and not an upgrade character in a nobz squad.  I added the airplane when flyers first came out because the Sovietesque orks would certainly want to get their little green hands on a MIG 15 if they could.

Also, the warboss got his bike when I received a Forgeworld kit for a Christmas present back in 2013, and I thought he might need some nob bikers to lord it over so I added some.  I took out some of the boyz when troops became a little less important for holding objectives.  In any case, with the Ork Horde detachment my troops are no better at holding objectives than anyone else in my army so perhaps more bikers are in the works?  Only time will tell.