Santa Clara Sector, Mountain View Game Kastle: March 17, 2017
Commissar Alex and I played the Warp Rift scenario for the first time. We used the Rift Gate as well as the Tactics and Mystics (maelstrom cards) optional rules. My army was 1850 points of Khorne Daemonkin. I ran a Blood Host Detachment with a Slaughter Cult formation, as well as a CAD. Alex, playing Imperial Guard, ran a CAD with an Emperor’s Wrath Artillery Company formation.
Commissar Alex wrote the summary for our game or rather the good General Nesson did. I’m not revealing how I got my hands on it, though rest assured I have my sources!

The blue boxes were the objective markers. The warp rift is the tower.
The forces of chaos struck once again against the Imperium, attacking an imperial planet in the Segmentum Ultima. [Name and location of planet withheld under security edicts.] The local planetary defense forces were no match for the traitors and after just a few months the planetary defense force had no presence outside of a few major cities.
After several more months the Imperial navy arrived, bringing with it the forces of the Imperial Guard. After a few weeks the traitors were driven back towards the equator by our numerically superior forces.
However the deaths from all the fighting caught Khorne’s attention and the vales between realities weakened. Using this to their advantage, the forces of chaos enacted obscene rituals and the sacrifice of an entire village to break open a warp rift, which allowed daemons into material space.

Synchronized Summoning ought to be an olympic sport!
The ritual was successful but only allowed for a few daemons to come at a time; however the deaths of guardsmen and traitors fueled the warp rift and soon the trickle became a stream. As the rift grew our commanders realized that if they wanted to have any hope of preventing [name of system redacted] from becoming a daemon world they would need to seal the rift before it enveloped the entire planet.
In a desperate gamble they headed directly towards the rift hoping either the priests or sanctioned psykers attached to the regiments could find a way to close the rift before it was too late. As they approached it reality began to distort and madness reigned.

Vendetta on an attack run against a Chaos Space Marine rhino.
While the exact events are unknown what is undeniable is that the imperial guard forces failed to seal the breach. After a few hours the rift began to grow rapidly and soon enveloped the planet in just a few days. Imperial command on the planet sent reports to orbital assets for as long as they could but the last transmissions degenerated into gunfire and maddening screams. The planet in question is currently under quarantine by the Imperial navy.
— Administratum Summary based off the final reports of Imperial General Asher Nesson
As a sort of post script, we found this scenario gave a bit of an advantage to the assault-based army, all other things being equal. I have to say this was not unexpected. So we came up with the following optional rules and I added it to the scenario page.
Superior Reconnaissance: The daemon player’s board edge for purposes of moving reserves onto the battlefield must be the same as the board edge she picked for deployment on turn one. This is to help balance the scenario, since assault armies seem to be advantaged over shooting armies, all other things being equal. If further balancing is needed, the daemon player must declare her board edge before the enemy player deploys.
The Emperor’s Tarot: This is used with the Tactics and Mystics optional rule to help balance the scenario, if needed. The enemy player deploys and draws his tactical objective cards before the daemon player deploys. The enemy player may then decide to roll off to see who takes the first turn if he likes the look of his cards, or if both players agree the enemy player can take the first turn without a roll. Note there is no Seize the Initiative rule in this scenario.
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