
Aerial view of trench bombardment.
I first saw this scenario at Mythic Games in Santa Cruz, California. It was their 40K “Scenario of the Week” at the time. I liked it because while fairly simple, it promoted a style of play that was a little different than the classic Eternal War or Maelstrom missions.
Set up is as per a standard game of 40K. There are no secondary objectives, nor are any objective markers placed on the board. Night Fighting wasn’t listed either, though I suppose if both sides agreed you could include that rule. The game ends as per the normal rules.
Players achieve victory points by meeting the following conditions:
- One victory point for each enemy unit reduced to half strength or below.
- Two victory points for each enemy independent character killed.
- One victory point for each challenge won.
- One victory point for each of your units over half strength in the enemy deployment zone at the end of the game.
Our “Break Their Will” Battles
Khorne Daemonkin, Orks, and Necrons vs. Orks (1000 points, August 2015). A hard fought battle on both sides with many failed charges by the orks on both sides with the end game turning into a bit of a swirling battle of annihilation in the center of the board. The mixed forces won a solid but by no means overwhelming victory.
Ultramarines vs. Space Wolves (1250 points, Spring 2015). A tough “war game” battle between two chapters honing their tactics. The Space Wolves were aggressive, especially their chaplain, but what these men of the Fang had going for them in ferocity they lacked in experience. The war games were close but in the end the Ultramarines, led by a highly experienced Captain Reuben, taught the new comers some valuable lessons they won’t forget when they battle the enemies of Mankind.