Ethereal Mark and I decided to play the Archeotech Hunt Scenario with 1000 point ork lists. The idea was that two big meks belonging to the same Waaagh! heard about an area rich in exotic technology ripe for the plucking. So both meks gathered together their henchmen and snuck off … only to find their hated rival staring across at them!
We implemented a number of rules specifically for this game:
- The warlord must be a big mek.
- A warboss cannot be fielded by either army.
- Big Meks and meks have the Objective Secured rule themselves, but they do not confer OS onto other members of their unit.
Early Game: Ethereal (or Big Mek, rather) Mark’s tankbustas sped their trukk into a ruin and blazed away at my battlewagon and deff dread. He also began tightening a circle around my army with large numbers of boyz to my left and skorcha buggies backed up by a squadron of deffkoptas to my right.
My plan was to counter attack with the force field-protected battlewagon full of boyz supported by my walker, cut down his bold encirclement, barrage his large troop concentrations with my heavy mortars and carry off all the archeotech, then lord it over all of the other big meks … especially my rival with his fancy, yellow mega armor! Unfortunately things didn’t turn out quite that way.
Mark’s tankbusta trukk barely weathered the fire from my battle wagon and other assets. This allowed him to go on the attack and assault my wagon, blowing it up. I had a bit of luck in that only a couple of the 20 choppa boyz were killed. The tank killer orks were not done yet and managed to immobilize my walker and then rushed in to finish it off, only to fall victim to its huge, snapping claws. Still, they did finish off the dread but were now a spent force. They had done very well all things considered!
Mark’s tankbustas had seized the initiative, throwing my forces on the defensive from which they never truly recovered despite some last ditch attempts at heroics.
Mid Game: Despite the efforts of my mortar goblins Mark’s circle was tightening. My single deep striking deff kopta and small squad of jump orks did manage to rocket into a good position behind his forces. As Mark later pointed out, this caused a delay while he secured the objectives in his rear area, thus slowing down the encirclement of my forces, which allowed my big mek to lead a brave counter-attack!
End Game: My warlord, seeing that all was nearly lost and that the bravest greenskins in his miserable warband were a bunch of goblins, decided to force the issue. Leading a still large force of shoota and choppa boyz, they climbed over the smoking wrecks of enemy skorcha buggies and picked through ruins toward Mark’s advancing big mek with his boyz. Mark’s big mek oozed confidence and was resplendent in yellow mega armor.
My leader tuned his force field to Waaagh!, raised his lucky red wrench on high, and called for the charge. Although my boyz did inflict decent casualties among the enemy orcs with their dakka, the ruins and distance were too much and the charge failed. The Mega Mek’s forces held despite losses and advanced into the ruins firing their weapons and building up for a counter-attack.
My brave mek made a sudden decision. Despite still having a goodly number of willing fighters around him not to mention a enraged nob with a power klaw, he suddenly threw the whole thing up and ran from the battlefield before either group could get stuck in.
That pretty much put paid to the battle with Mark’s mega mek firmly in charge of the archeotech site and his rivals either dead or fleeing. He won a resounding victory! My cowardly big mek was never seen again. Rumor has it that the aforementioned nob krumped him later or possibly my ork engineer hightailed it to parts unknown.
As a bit of a post script, the heroes of my army, the plucky artillery goblins, spiked their guns and hopped down escape tunnels that they learned how to construct from the artillery mice. Better to live to fight another day rather than end up some nob’s lunch!